Robotics / AI (Artificial Intelligence) Facility is a Research Setup in conjunction with the learning system built in the school campus itself. It aims to improve the technology dimensionthat develops critical thinking, problem solving, decision making, and hand motor coordination in the student at a fast pace.

The RoboLab is an activity-based learning (ABL) facility that incorporates advanced robots that students can use in experiments in a safe school environment. The lab is the hotbed of creation of virtual real-world situations. The students are tasked with conducting a wide range of tasks meant for robots. The students get hands-on experience during the experience. The tasks that are set up provide a deep and thorough understanding of the practical and functional methodology of learning through doing. They are the building blocks that build layers of virtual experience, which is the foundation to real-time learning experiences.

The RoboLab also offers a specialized collection of building blocks that can be used as instruments for constructing virtual real-world situations. Then the students will conduct a variety of tasks that are specified for the robots and thus, obtain a very hands-on experience when doing these workouts. The program often provides evaluations which teachers can use to test the functional abilities and skills of the students.

Benefits of Robotic Lab
  • Robotics is at the forefront of technology today. The RoboLab serves to boost digital diversity at the school and prepares students for a future that is constantly evolving.
  • It is the epitome of including modern methodologies for instruction.
  • The laboratory is an important tool that piques the curiosity of the students engaged in STEM subjects.
  • The “Practical way of learning” contributes towards enhancing the scientific thought process among students towards evolution.
  • The school’s academic achievements & teaching standards are greatly enhanced and students take away a lot of learning that is retained and refined over the years.
  • "What can be learned on the ground can't be taught in the classroom" and an experiential learning experience is the base of future trouble-shooting experiences.